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Old 07-19-20, 01:01 AM   #3263
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Join Date: Jul 2020
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Thanks for the welcome Commander Wallace. What I have heard is that LSH is supposedly more playable in that the enemy AI is not as uber as GWX, which some criticize as being too hard. I believe that WAC models a lot of historical events/campaigns that you can participate in.

I have only recently installed LSH and WAC, but I really have not played them extensively enough to tell you with any certainty about how all of them compare. I really just wanted to see if I could get all of them working using a widescreen gui. I survived situations in LSH in which I was detected by destroyers that I don't think I would have survived in GWX. But again, I have not played LSH enough to say for certain. I guess I like the challenge/frustration of AI destroyers in GWX (glutten for punishment).

I use Widescreen MaGui v3.4-SA for GWX. This is my favorite gui (thanks makman94). I really like the interface. I have also used Ahnenerbe WideGui and ARB Widescreen but the smaller dials/text are getting hard on my "getting old" eyes. MaGui is one of the main reasons that I have always played GWX. I will have to try LSH and WAC with MaGui. Perhaps I will end up preferring them to GWX.

V16B1 refers to realism and hardcode fixes by h.sie (H.Sie patch) in which you have to patch your Sh3 executable (a copy of the executable found in the folder in which your game is installed). WARNING: Please don't replace or copy over the Sh3 executable in your installation folder. Just make a copy of it that you will then patch. Once patched, you can select among various options by checking them off in a selector box. Very useful changes include a fog warning and getting the lazy watch officer to man his post after surfacing instead of you having to move him there. There is also the awesome Wolfpack mod in which you finally (sometimes) have wolfpacks (AI controlled U-boats) that will attack when you find and shadow a convoy. I have enjoyed having 3 or 4 other U-boats along with mine absolutely annihilate a convoy.

I just recently discovered the Stiebler add-on (which is an add-on to h.sie Supplement to V16B1). You have to patch, in a similar manner as with h.sie, your executable that was already modified by h.sie's "Supplement to V16B1". Stiebler allows many things using a second options selector with boxes to check off. Some include a surrender/abandon ship option, a weather meter in place of noise/stealth meter, a Minimum TC fix, and radars that actually rotate. Some options require you to modify some game files, but others do not. Any changes should never be to the files in your game's installation, but copies of them that you tinker with and place in mod folders enabled through JSGME. If things crash or don't work, you can simply disable that mod and you will not have ruined your installation.

TychoPatch involves taking a copy of your h.sie "Supplement to V16B1" executable (or your Stiebler patched executable if you are using Stiebler) and placing it in a folder that includes several files and a batch file that you run. This will apply the Tycho patch to your executable. Now you have 3 patched Sh3 executables in three different mod folders--h.sie "Supplement to V16B1" mod folder has an executable in it, "Stiebler add-on" has one that is a Stiebler-patched copy of the executable found in your "Supplement to V16B1" mod folder, and "TychoPatch mod" folder has a Tycho patched executable of a copy of the one in your Stiebler mod folder.

I mainly use Tycho for two reasons. I like that real latitude/longitude numbers are applied to the edges of the nav map. And I love that it allows you to change the colors of the nav map tools. You can change the line color of the marker, the ruler/compass, and the protractor. The marker can be one color, the ruler lines can be another color, and the protractor a third color. As the markings one makes on the nav map can get quite cluttered, this is an awesome addition.

So the Tycho Patch can be applied to h.sie Supplement if that is as far as you want to go (if you are not interested in Stiebler), or you could apply the patch to Stiebler. So in your JSGME MODS folder you would enable h.sie Supplement to V16B1, then Stiebler (if you have it), then Tycho (if you have it). I would advise that you enable any other mods that you are using before enabling these three, never after. These 3 should be the final ones in your list of enabled mods.

M.E.P is not a patch of your executable but refers to the various versions of Manos Environment Pro. The latest that I am aware of is version 6. It is a 20km environment mod. The waves, sky, wakes of ships are awesome. My frame rates when on the bridge really take a beating (dropping to under 20 fps), but your rig might not be as affected. I simply activate it using JSGME.

I hope this was helpful. Maybe someone will come along and correct me if I gave any wrong info.

Last edited by GWX Player; 07-19-20 at 01:50 PM.
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