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Old 07-15-20, 09:42 AM   #2
KaleunMarco
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Join Date: Sep 2007
Location: Gone to Texas. No More Kleptocratic Government for me!
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Quote:
Originally Posted by Col7777 View Post
I was recently in a mission and put 2 large holes in the hull of a BB, I had to dive for cover but I watched on free camera.

I followed the BB with the camera, the sea was choppy so it was swaying/rocking side to side.
One hole was partly under the water the other went under as the ship rocked, I thought surely she is taking in water and would start to sink, but it sailed on forever, I gave up watching in the end.

Was it because it was a BB and they are not meant to sink with just 2 torpedoes?

Col.
Col,

don't you love the holes. i do. i love surfacing and taking a few whacks at a merchie with a deck gun just to see the holes.

ok, back to your questions.......
you don't say what your mod set is because some mod sets treat damage differently than others.
that being said, yes, a BB will have more compartments and more damage points available to it to stay afloat.

and yes, with eighteen or twenty compartments (damage zones) and probably 800 or 900 damage points, it will take more than two US fish to sink. i believe six is the most common number of torpedo hits and the more spread out the better.

as far as the sailing off is concerned, in Stock and several other mod sets that use the same damage model, it is not unknown for a sinking ship to remain underway as it sinks. so, sailing off with just two hits is not extraordinary behavior for a BB. they do that a lot.
as indicated above, it will take several hits to sink a capital ship. someone has posted a chart of the number of torpedoes it "should" take to sink the various classes of ships. i do not have that at my finger tips but you can search the Downloads forum.

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