I use NYGM2 and GW together and have a few observations
HI to all,
I have NYGM2 and GW, GW update and GW additional ships. I loaded them all through the JSGME, however I have noticed some strange things as I play the game and I wonder if having GW and NYGM2 is actually causing some issues deeper in the game.
For instance I have noticed when I attack small merchants or tramp steamers when they are by them selves, they simply wont sink, and they burn with flames that are so intense it throws my video card into a tails spin if I 'look' directly at the flames.
I have to put up to six torps into the burning hulk for it to sink. This does not happen with other ship types or when the small merchants/tramp steamers are in convoy, then they sink as you would expect with one or two torps.
Another bit of odd behaviour. I found a convoy of about 9-10 small merchants and one medium merchant just off the coast of NW Scotland in shallow water. When I closed to attack I noticed two or three ships were already on fire. I sank two smallies and the medium and then had to go deep to evade the escorts. While I was down all the remaining ships in the convoy got into trouble, either they developed fires or foundered.
By the time I shook off the escorts the entire convoy minus the three that I scored had all sunk. Unless some one has successfully modded wolfpacks or we were all playing in a mine field there is no accounting for this incident. I am therefore assuming there are some incompatabilities between NYGM2 and GW.
Any thoughts
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