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Originally Posted by dcb
Posted by Carotio:
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Do you use only GW + GW-UA1.13? The GW-UA1.13 is not enough, since it's a patch for GW-UA1.1, which I write on my page as well! By the way, better ask this question about my add on in my own thread! It was just a coincidence that I saw this post...
So you need to play GW1.0 + GW-UA1.1 (mod) + GW-UA1.13 (patch)
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I posted here because I saw you answered previously in this thread.
I play as you indicate in your site GW1.0 + UA1.1 + 1.13, enabled through jsgme, but I also added some extra mods (don't remember all of them precisely, as I am at work now), like several ships, the 16 kms light mod, a smoke mod that came up recently, and a few others, plus my custom-picked sounds. will see tonight precisely what I added.
anyway, I'll do a fresh install this weekend, only put gw 1.0, ua1.1 and 1.13, and see what happens. then, will add the rest of the mods via jsgme and see when the dial-up issue appears. I'll post the result here.
Another point, I tried to remove the other subs in campaign_scr, but did not find any in wilhelmshaven. yet I am pretty sure I saw some when starting the mission. where are they?
BTW, your mod is great and brings a lot to the original gw, which in its turn brought
alot to sh3. I really appreciate your effort, especially you trying to support people who use it. Thx again.
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1) okay, then it might be one of the other mods! Probably not the sounds, but the gameplay mods!
2) Odd, I haven't removed stationary or moving subs/uboats from either Kiel or Wilhelmshaven, so in the campaign_scr, they should be there as Rubini put them for GW. I built my extra info on the GW campaign files...
3) Support means feedback for improvement!