Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by CB..
step three...my Flottilla buddys have been attacking this convoy all night-
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How did you do that? 
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he he!! was using my imagination a bit there--tho when i reached the convoy at least 5 ships had been damaged and were on fire (none had sunk tho) so it must have been a bit of a fight--i think the convoy had lost perhaps two escorts in the fight--
i suppose the actual battle didn't last more than 15 minutes real time tho i dunno it all happened before it got there--got to enjoy your self a bit with this stuff tho or what's the point!
course this has another side effect --it might mean that the escorts are in alert mode when you start your attack which makes up for some of the damage or loss they suffer during the wolf pack attack---i have added extra escorts to all my convoys so even the loss of two or three doesn't leave the convoy undefended--
this is with the two subs placed at the rear of the convoy--allowing them to fire immediately on the ships in front of them as it goes live--you could disadvantage them and give the escorts a better chance at them by positioning them as escort=true..which would place them at a distance from the convoy--you might be able to have more susb this way and the possibility of one or two being still active when you reach the convoy (if your quick)...
like the idea of having the wolfpack start at opposite ends of the convoy route and working out where the convoy and pack might meet--as you say

you could then choose to rendevous with them on route and actually get involved in the wolfpack your self--all attacking at once--
lots of quite complex ways to use this--be nice to stumble across an AI sub attacking a lone merchant--sooner or later with them prowling the shipping lanes this is going to happen ---
the previous patrol i found the convoy -and the subs i think had lagged behind and were still being attacked by a couple of escorts--right on the horizon i could see star shells being launched tho i couldn't see the subs on the ship camera----no convoy vessels had been damaged -- so it is fairly unpredictable--- once you start to add the subs the whole thing begins to take on a life of it's own--which i like --
playing with the probability ratios for inclusion in the convoys--numbers and frequency of contact reports etc etc allows for a nice balance to be built up--tho getting it "just so" would take a lot of practice--
you could edit all the patrol zone allocations to co-incide with your wolfpack routes to provide the correct set up for the patrols--
i'm only using three shadowing subs one one each of the most regular cross atlantic routes and one on the med route and the map is crammed full of information--- cover all 8 or 9 of the main routes and a few of the lone merchant routes and pretty soon you have a map that is alive with genuine feedback from german subs--the potentail is endless--