Quote:
Originally Posted by Nexus7
Reading about countermeasures i had to think, ain't it possible to make an enemy sonar station totally blind? For example, in game, when a torpedo explodes the sonar is "blinded".
I think that the actual tech-level should allow to "fire" a lot of noise in direction of the contact blinding his sensors?
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That's sort of an artifact of the simulation. While typically people model ambient noise as omnidirectional, in reality ambient noise is highly directional. So you can't really "blind" a sensor that way. Unless the sensor is omnidirectional, you just turn the sensor away from the noise.