Thread: calculability
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Old 06-15-06, 10:52 PM   #7
SeaQueen
Naval Royalty
 
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Quote:
Originally Posted by Nexus7
Reading about countermeasures i had to think, ain't it possible to make an enemy sonar station totally blind? For example, in game, when a torpedo explodes the sonar is "blinded".
I think that the actual tech-level should allow to "fire" a lot of noise in direction of the contact blinding his sensors?
That's sort of an artifact of the simulation. While typically people model ambient noise as omnidirectional, in reality ambient noise is highly directional. So you can't really "blind" a sensor that way. Unless the sensor is omnidirectional, you just turn the sensor away from the noise.
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