06-18-20, 12:53 PM
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#15
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Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,304
Downloads: 443
Uploads: 0
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Quote:
Originally Posted by Fifi
Hey Rick, sorry to pollute your thread ![](images/smilies/icon_redface.gif) , but as you seems good at that, after you will finish new Lorient for Ccom...could you try to do the same for NYGM? ![:hugegrin:](images/smilies/4.gif)
NYGM (with its add on traffic mod) is badly missing Right harbor places and eventually locks and gates...
Sure plenty people would be interested also
Good job! ![Salute](images/smilies/salute.gif)
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Fifi,
Have you used the Alfred Kietzer's New Lorient version 1.3. Readme has;
NYGM 3.6F
Note: Verson 3.6F of NYGM appears to include the “Harbor Traffic Add-In” for the most part and did move the Lorient base outside the harbor, so whether you will consider this Mod useful is a matter of choice. “New Lorient v1 – NYGM 3.6F” is not compatible with “NYGM3.3 Mediterranean Campaign Only”, but is compatible with most other NYGM Mods including 3rd Flotilla Mod, All Air Torpedoes, FuMB37XXIIINYGM, MFM-Interim-Beta_NYGM, Stiebler4C SubFlag, Stiebler4C_V16B1, IABLShipsforNYGM New Thomsen, Hitman GUI NYGM, Hitman Optics NYGM 3.6 (Fixed), and NYGM HiRes Submarines 3.6F.
You will not have the GREEN buoy in the channel, but you will have bunker AA guns, additional ships and the escort ship.
The move seems to be already done. Am I not correct? Or are you looking for more precision in location??
Good hunting,
FUBAR 295
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