Quote:
Originally Posted by DanielCoffey
Added another bad model with the same error to my post above. It is merely a gun sight on a 7mm AA gun but the fewer excuses we can give it for crashes the better!
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Thanks - noted
Quote:
Originally Posted by XenonSurf
I have only changed
ReportPosMin=xxxx
ReportPosProbability=xx
SpawnProbability=xxx
But of course I didn't change everything, only those values in range from probability 5-90, and not values with a combo of -1 and prob=100 which clearly means those groups must spawn in all cases. Also I didn't touch the xxx_subhunter files for the same reason.
An exhaustive list of the changes is in the link below (or here above, I didn't left anything out.)
For me the mod plays very well now, give it a try
https://www.subsim.com/radioroom/dow...o=file&id=5621
Cheers,
XS
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We'll be attempting to check things out in a few days, but are in the middle of attempting to track down all propeller sound issues...
Quote:
Originally Posted by Moonlight
Whoever thought up that bright idea of putting 2 medium coastal bunkers near the Ishinomaki agent insertion mission has got a bleeding screw loose.
We're going back to Midway as half the equipment on our sub is beyond repair, thank you for that you bloody dolls head.
This is the first time I've ever headed back to base without sighting a single ship. 
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Well... That would be one that was already there, plus, ComSubPac must have gotten bad intel, or the defenders found a leak in US intel... ?? I have driven all the way to Tsugari Straits, gotten over half of the way through on the surface at night, no moon, light rain, and been hit in the conn on the 2nd shot from a shore installation, unable to then dive, had to turn tail and head for Midway also, and avoid ALL contact - which ain't easy to do when on the surface...

I did not make it, btw... Unfortunately, there is no way to segregate the conn from the sub in SH4 like that... and a dive did do me in...
Quote:
Originally Posted by dbcrutch12
Quick update, I do have my save file still, although I've started a new game. I would be pretty interested to try the fixes to see if I could get it going again, but I also wouldn't lose any sleep over it.
I'm grateful for everything ya'll have put into this and fixing my issue. When I said I didn't know if it was applied I meant the patch, I've definitely been running FOTRSU since I fired back up.
Sorry for my sporadic replies and my lack of quotes, I'm in LE and I work nights so when my work schedule hits, it hits hard.
Lacking the quotes, I hope all the pertinent people see this. Thank you all, I'm having more fun that I can express.
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I'll see if KaleunMarco can help you out. I am curious myself also, as to whether an error such as you encountered can be repaired or recovered from.
Quote:
Originally Posted by Mios 4Me
2/1/45, departing from Pearl for Tench's second patrol (this one to Hokkaido), the ST radar is functioning as per sighting reports, but appears to be nonoperational otherwise. The screens are dark and will not turn on and there is no external indication of the radar functioning or even that it's there on the observation periscope. A nighttime test off Pearl does not display non-sonar targets until within visual range. A ship at 11.6 km registers only on sonar, despite multiple togglings.
I went back to the "entering port" autosave and restarted the patrol in order to retain the SJ-1. The issues below stem from this:
This is probably a game engine issue but fired two torps at a LEO: one impacted normally; the second exploded prematurely (against settings) somewhat off-course. When I went to the periscope screen to fire a third torpedo, tube #1 was reloading and #2 was already fully reloaded, despite only a couple of minutes having passed and torpedo reload being set to realistic.
Also a large ship spawned on the eastern docks at Aomori, materializing inside the dock itself and exploding.
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Rats... I wonder if the original early assignment is still messing things up through the Save data now, or what... I can take a Tench out after Jan 10 1945 and they are fine. This upgrade garbage is, well... garbage. I'll dig further into that. It could be that it has everything messed-up in your game... As for the dock at Aomori (speaking of Tsugari Straits), I'll take a gander over there, but that sounds like one of the seven locations with old Jap_HarborTraffic file calls, and not the separate ways of doing the new layers...
Edit: OK, Aomori had a ship spawning very near a spit of land, so that has been moved for the next version. All else looks OK.