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Old 06-15-20, 10:01 AM   #83
DanielCoffey
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Join Date: May 2020
Location: South Ayrshire, UK
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I am not familiar with how the whole process of exporting from objects from S3D, putting them through a tool such as 3D Max or Blender then re-importing the model into S3D without losing position and properties is but the actual simplification of an object (in Blender at least) is very simple.


In the case of Blender it simply requires an object to be Imported, change to Edit mode, apply a Decimate modifier to the entire OBJ and drop the ratio down to somewhere around 10-20% of the original then re-exporting the OBJ.


The trick will probably be preserving orientation and texture mapping and I don't really know enough about Blender to understand the nuances.
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