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Old 06-09-20, 09:28 AM   #2
tAKticool47
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That's awesome and hilarious lol.

Dangerous Waters has so many hilarious quirks that it's both fun and infuriating at the same time. If they would just make a 2020 version of it, it'd probably take over the world (in the area of games of modern militaristic nature etc.)

I have a story that I typed on here a year or two ago, kind of like yours, not really but funny nonetheless. I was having some fun testing some stuff out and I had set up a half-aced "Amphibious Ready Group" of an American Wasp-class LHD, I believe the Harpers Ferry-class LSD, and since there aren't any American LPDs in the game , I think I used an an UK LPD. I also attached an FFG-7 to play myself, and a DDG-51 to at least TRY to make it fair for my side (knowing the Russians would mercilessly missile us to death.)

and about 100miles South (this was based on the East Coast USA, so the ARG was off the Coast departing the Norfolk area) was a Russian SAG and one or two Russian subs - one a little North of the SAG and one much closer to the ARG.

The Battle ensued, I don't remember if I had in-flight aircraft from the Wasp or it launched it's own etc. Eventually the UK LPD decided to launch some of it's Sea King helos all on it's own, nothing to do with me. I guess they're ASW helos and they probably decided to go do some sub-hunting on their own. Eventually the Russians kill the LPD with missiles.

The two UK Sea Kings then proceed to head back to the ARG area, and as they have no more home to land on, they go into a holding pattern around the Wasp. It's hilarious and awesome- a classic circular holding pattern, and one moves into a landing pattern while the other continues to circle. It then proceeds to land perfectly, and then in an instant, right when I'm like, "Wow that was cool!" it blows up on deck. WTF?!

Right on cue, the second helo moves from the holding pattern into a landing pattern, exact same thing, comes in for a landing, lands perfectly, stops, instantly blows up.

Sucks. lol.

They also must inject some rules-breaking AI ability. The other day, I damaged a Chinese Han-class SSN to 86% !!! With a light torpedo I believe ... and then fired off a second to finish it off, the light torpedo was RIGHT ON IT, and suddenly the Han goes to 45 knots. Right. A 1st-gen nuke sub, damaged to near sinking (86%!!!) and is now running faster than any submarine in history. Obviously the Chinese Captain Tupalev ordered 105 on the reactor.

If only they'd make a modern Dangerous Waters with modern capabilities (and platforms etc.) it'd be awesome. To me, I just don't see the appeal to things like CMANO or Cold Waters ... CMANO doesn't look like there's much TO it, more like watching a war movie on a graphing calculator, and Cold Waters is more of a video game to me, woohoo look at mee, shootemup with torpedoes!

Anyway, I digress.
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