Taking out a feature such as the crewman is, to me, not a positive. I honestly cannot understand why anyone would want to take away immersion elements in a sim.
Ironically, my number one "must have" for me is the ability for the "all compartment" tour, not just limited to the control room and the radio room and bridge. (I'd love to be able to walk through myself on the track like someone said, but even pushing a button that puts you in a specific spot I could deal with. Just so long as I got to see the other areas).
I've been overall very pleased with most of what SH3 had to offer, and though there have been many problems, the community has really improved it, and I honestly consider SH3 to be a real positive for the sim community (it's a well enough known title for one, bringing exposure and sales which allow for other sims to be developed).
I take the outlook that "the bare minimum" that needs changing are things like the two engine control, ability to see more interior spaces, and an increase in screen resolution/graphical controls (giving the ability for others to scale to their systems needs, but still a game that looks decent.) and other things I can't think about or remember at the moment. Basically, things that are hard coded into the game that no one can get to to change.
Don't get me wrong, I want the game to be as realistic and solid as possible, and it's not like I want to create work for the community to do. Far from it. But I know that if the depth charges seem rediculously powerful, or the crush depth is set at 200 feet for a Gato and later subs, the community will find a way to fix the problem. They've even made vast improvements to the AI. And there's really no way to satisfy everyone's own tastes, so naturally there will be mods for just the complete redicioulous.
I don't want a buggy game (in fact, I want a stable game. No game in the history of my playing games has ever been as stable as MOO2. It plays on ANYTHING practically...but I digress). But SH3, and probably SH4 as well, are complex games. They're going to have problems. They're going to have bugs. And there are going to be things that just aren't right or aren't the way people think they should be. "Ubi can't bring out a non-buggy game". Well that's probably true. But these are complex games and few games if any that I can think of don't come out buggy or that there's something someone didn't like about them. It's just the way it is these days. How much support/how many patches/how many expansions have been put in the IL-2 series, and the game STILL isn't to everyone's liking. It STILL is buggy on occasion and there are still things that annoy the heck out of people. The game's like 4 or more years old and it's been getting support from day one (the never ending .50 cal, the 190 cockpit, the glass engine in the P-47 etc).
Don't kill immersion just for the sake of getting it to run perfectly, because that's a near unattainable goal, and in the process you only hurt the rest of the game.
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