You don't mention your computer Fritz Klum, so if you would, let us know your OS, cpu & RAM amount. I will also repeat this, since it's now on the page before:
Quote:
Originally Posted by propbeanie
OK, direct your browsers to
101_prBetaPatch_v1.1.7z
which is on my little slice of Google Drive heaven. This is a "test" patch for v1.1 of the mod only. You should be in port when applying it. It includes typo fixes for campaign and other files, as well as hopefully removing all "Location name in game" text on the NavMap. No mention in the ReadMe is made of moving the Mark10 torpedoes to the end of the Ammunition.upc file, but they have been. This in theory should eliminate their loading when re-fitting a Fleet Boat. There are also a few additions to the Campaign_NMS file for locations named in some orders. Also corrections to the Flotillas.upc for "no primary objective found" for two assignments, typo fixes to others. There are still typos in the mod. Please let us know when you see incorrect spellings or non-grammatical phrasing. The big one here is the sonar is back to the old style FOTRS / TMO mix, where for the most part, you will have sonar on the surface. Hopefully, this will eliminate some of the erratic oddities encountered. Not included in this are the sound changes we are in the process of changing. This will take a bit of work, and we won't do the next release until we've muscled through that. Many thanks to Moonlight, torpedobait and especially mazzi for the torpedo "fix" for the Fleet Boats, which will unfortunately result in the S-Boats no longer having proper load-outs when they re-fit. We wanted to do a new release, but with a few other issues encountered, and the "fixes" being more involved, this is the way to proceed temporarily to eliminate the torpedo load-out, as well as the potential of "No primary objective found" troubles. This is only temporary. Let us know ~any~ issues you encounter asap...
PS: As a heads-up for vickers03 and others, there will be changes in the SH.SDL file for the next release, as well as changes to ship dat, sim & dsd files, to hopefully eliminate the "mute" ships and the failure of sonar to so much as even indicate they are there. There are no image changes though DanielCoffey...
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... and you might well be falling into what would normally be a "No primary Objective found" - or similar text, telling you that the nincompoop at the keyboard misspelled something of importance in the Flotillas.cfg file several months ago

- of course, that would have been me... Apply the patch, and then try to start from your last Save, and if that fails, try the previous Save. You might also have to temporarily back out the bottom two mods from your list until you return to port again...