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Old 06-06-20, 12:44 PM   #1217
propbeanie
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Originally Posted by Kapitain Oliver Leinkraunt View Post
Hi FotRS_Ultimate Team, I found some some issues in the mod ( I don't know if someone has just told about them )
There are some problems with the sound: I can't hear the sub's engines and the muzzle sound of my sub. An other issue is that, at my 4th/5th patrol sometimes the game adds a second deck gun with no crew and without replacing the first one, or, in other cases, removing the crew form the deck weapons, without the possibility to take others.
Sorry for my bad english

BTW, I have just ask about them in reality, but what about to add the Thai Navy to an eventual new release? models that resemble their principal ships just exist in the game (ex. the Para Ruang DD was an old British R class, which just exists in the Soviet Waterway mod or the Trad Class torpedo boat which is very similar, just a little bit shorter, to the Spica class from Med Campaign or the aux. ships Chao Paia and Angthong that are very similar to some Finnish ships from Soviet Warerway)
Unfortunately there are not a lot of informations of the WW2 Siamese/Thai navy, I know their warships patrolled the Gulf of Siam or served for convoys' duties, as their merchant ships in the southern routes.
and talking about Soviet Waterway, there are some interesting merchant ships (from SH5 and their own) that could be added to the mod.

Sorry to disturb you boys, and good luck with your fine project
Which submarine are you using with the sound issue? The S-Boats are the worst offenders in this regard, such that when a person using high TC comes back to 1x, the engine sound will resort to the electric motor sound. Change engine speeds, and you should regain the correct diesel sound. This has been around since 2007 and the initial release of the game. It seems to change with each release of the mod, varying in frequency of encounter for no apparent reason. The deck gun not having a muzzle report can happen when shelling out to Windows, or again from the use of high TC values. This will vary between computers (as most things do) and hardware / software configurations. As for the loss of a deck gun crew, refer to the "ColetrainsAndOthersDGfix.pdf" file in the Support file for some potential help in getting a gun crew back. However, the situation encountered in FotRSU is slightly different, since the guns are "permanently" affixed to the decks, whether fore or aft, being boat-splecific. You might, or might not, be able to get a crew back. This is another of several issues that are Stock-based, and seem like they should be repairable, but like the torpedo load-out issue, are apparently not. We will most likely go back to the Stock way with the deck guns, because more people are familiar with recovering from the issue there, than they are with the FotRSU way... - We'll see about adding some Thai-flagged vessels. Warning ahead of time though, they allied with the Japanese, and as such will be sunk upon sight without warning by US and British submarines... we'll also have to find the historical flag for back then... - Are these correct?



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