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Originally Posted by Bubblehead1980
Just being the compulsive traffic tweaker I am in SH 4, I could not help but open up the traffic to see how FOTRS handled it, esp the sub traffic.
Found a possible error. The sub titled "Ultra_I-37" NW of Palau spawns once in 1938 and deletes at end of way point. Exit date is 1943. I assume this is an error?
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Quote:
Originally Posted by KaleunMarco
does the unit creation repeat at all?
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Nertz... no, it does not repeat. Most of the "Ultra" subs were set for one appearance, and one only... I'll have to try to dig into that and set the date to something like 19441001. Their "life span" is not very long on any of those... Thanks for the heads-up Bubblehead1980!
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Originally Posted by DanielCoffey
ISSUE : Missing .dat for IJN SubTender
The IJN SubTender is in the Roster for Japan but when I look in the Data \ Sea \ IJN_SubTender folder there is no .dat and therefore no model.
Is it never placed in the world or is this an issue that needs addressing?
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Sea folders that only have the cfg, eqp, sns, shp, sil and other 'simple' files are small "clones" that rely upon the original ship's artwork. Open that cfg file for where the 3D artwork is. Your sils are very nice, btw... nice use of your talent, good sir!
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Originally Posted by the beast
Quick question about the realism of the Japanese torpedoes.
I am attacking a convoy in shallow waters and I am detected by the destroyer. Before the attack, I pump two eels right down her throat and she just walks away fine, maybe that is an issue, but that is not what I am addressing here.
So she then turns and has her full starboard side facing me and the next thing I know, BAM, a torpedo is fired at very close range- 800 to 700 yards- and I have no time to react and the torpedo hits my forward torpedo room.
Surprisingly, only two modules inside my sub were damaged, the Forward Torpedo room bulkhead was severely damaged and the batteries had virtually no damage at all. My sub did have 52% hull damage, there was a gigantic hole in my sub that looked like the Kraken had taken a bite out of it.
In real-life though, the Japs had very big torpedoes and they were super powerful, one was enough to sink a cruiser, I walk away with moderate damage, having sunk the small convoys only escort and I sink the rest of the Jap merchant ships and take a look at the damage.
My question is, how is the realism of torpedo damaged modeled in-game? Because that torpedo should've killed me.
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The "damage" artwork, as on all ships that have a "damage model", has no bearing upon the damage actually inflicted, nor are they precise in their location. There is (from memory) no more than three "holes" on a sub's hull. It is just artwork. The torpedo may well have hit quite a bit forward of where the "damage" shows. The damage is controlled with several factors on the subs, and as such is difficult to find a balance to satisfy all. In FotRSU, the damage is set to be rather lenient, especially after the initial complaints about torpedoes being shot at you... You might notice, if you use the external camera when being depth-charged, that you can have depth charges basically bounce off your deck and explode right there, and you survive. You can be hit by a shore gun, the shell detonate, and you survive. This is not RFB, where diving to 123 foot in an S-Boat with no damage means the end of your new career. 52% hull damage means that you can't submerge very far, and if you don't take immediate steps to avoid further damage and minimal submersion, your bulkheads will collapse. Also, one thing to remember about underwater 'explosions' in the game is that they are a roll of the dice, as to how much damage you take, or actually, how much damage the weapon used against you imparts to your boat... The closer the explosion to your vessel is, the higher the chance of a full-damage being applied, but you still have a chance of even minimal damage with any given weapon. The reasoning being that not all weapons performed as intended, and there were the occasional dud or only partial explosions, resulting in nothing more than a hole through the hull, or depth charge can parts being found wedged in other exterior equipment, etc. Think of a firecracker when you were a kid, and some of them just "phizzzeddd" when lit, shooting sparks out the wick hole, while others went "BOOM!" and blew bits of whatever they were laying on around like shrapnel. They varied in their "quality".