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Old 06-03-20, 05:57 PM   #2
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,194
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Quote:
Originally Posted by DURUK View Post
Hey John, I struggled a bit more with trying to fix it before removing everything (updated sh commander as it was supposed to be, activated h.sie's supplement folder and stiebler's fixes as the last mods only before envsimact_10) and while it seemed to remove the icons, there still were some other issues so I decided to do everything from start as you advised with a clean install. Even reinstalled sh commander and jsgme. I've read the related readmes and instructions and activated mods accordingly (current modlist below). Admittedly, I could not check whether the problem persists with the application with each mode since the icons did show only for merchants (seemingly only in convoys) and only in campaigns For instance no ship icon could be seen in the single mission "Wolfpack". Also, the friendly/neutral shipping at the start of campaign patrols in your base do not show any icon. While just now, I activated the mods on top of a clean install of SH4, started a new campaign in 1940, 2nd Flotilla, set of from Lorient, spent one hour just managing tired crew members, got an convoy reported from BDU, plotted an intercept course, just to find all the merchants lined up on my map Just quit the game with frustration.

Also checked the tga's as advised, the ones I believe are relevant (UnitMShip.tga, UnitMShipL.tga, UnitMShipM.tga) are the same files in the game directory and NYGMV2.5 mod (all created on 7.10.2005).

Anyway thanks again for helping, would appreciate any other insights.
Current Mod List
NYGM Tonnage War V2.5
1500 meter bearing overlay (optional from NYGM V2.5 - not overwritten by any other mod)
CaptainAmericaOfficerIcons (optional from NYGM V2.5 - not overwritten by any other mod)
Enhanced Nav Map Plotting Tools (optional from NYGM V2.5 - not overwritten by any other mod)
NYGM Tonnage War Minefield Mod (optional from NYGM V2.5 - not overwritten by any other mod)
NYGM3 New
NYGM_6F
NYGM_2017A
Harbor Traffic Add-In
Hitman Optics NYGM 3.6 (Fixed)
IABLShipsforNYGM
Alternate Dial Faces
Radio Deutchland
Radio England
Radio Francais
Radio USA
NYGM HiRes Submarines 3_6F
Supplement to V16B1 (JSGME)
Stiebler4C Addon for V16B1
O2-Gauges v2 (from h.sie's patchkit / but will remove this since couldn't get this to work either, eventhough I select the related mod from the options selector)
EnvSimAct_10
Thanks for the list, judging by your comments you're getting the hang of things.
Some notes though:
- You don't need both the "Alternate Dial Faces" mod and H.sie's 02 Gauges mod. One or the other. Fwiw, all H.sie's mod does is change the CO2 gauge into an O2 gauge but it's kind of handy.
- Make sure you have the latest version of the "Harbor Traffic" mod. All it is is the campaign.scr file, but with any NYGM mod, you want to start at the newest version of it which would be in the 2017 documentation folder for the Harbor mod. 2017 added a new .scr file, hence the new Harbor Traffic file. If you're not using the 2017 folder version of the Harbor Traffic mod, it is overwriting your 2017 scr file which would not be good.
Your other listed NYGM mods (I've not used them) are not found in any other documentation folder other than what you have listed, so they're good to go. If you haven't already, take a look at the various folders and you'll see what I mean.
- Put Hitman's mod last or at least after the H.sie/Stiebler mods. Those two mods can overwrite some in Hitman's mod (i.e., english menu. txt and commands.cfg) if you put your originals of these files into the mods for editing as their readmes mention.
Regarding the icons, you should never see any ship icon at any level in NYGM stock.
Are you saying when you found that convoy, it's ships icons were visible ?
If so, something is still not correct. What icons appear on the map is a simple process of the tga files in the units folder, so strange.

Only had time for a quick glance a things, I'll look again later. Check your pm too.
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