Quote:
Originally Posted by elo
As far as I know an impact angle of 180° means that the torpedo would hit the ship in the back. Also a angle of bow of 0° would mean that the ship is heading right towards the viewpoint (the submarine) and therefore the torpedo would be unable to hit the ship in the back unless it would round the ship first.
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Intuitively yes, but that’s not how the computer displayed it. The Tvre worked within the framework of the torpedo triangle, not outside it. It did not have the functionality to take the complement if the impact angle. Why? Because the AOB was actually set indirectly by way of impact angle. In other words, the AOB crank was actually setting the impact angle, and the computer did the math and adjusted the AOB. The link the devs posted is very informative. Did you take the time to read it?