Quote:
Originally Posted by DanielCoffey
Apologies if this has been asked before but is there a copy of the FotRSU PDF manual available separately anywhere?
I would like to read about the features and requirements of the mod before committing to the full download as I am on a slow rural internet connection.
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Another place to look is the download page, as well as the first page of this thread, in the first five posts from fearless leader (an affectionate term

) "FotRSU Mod Team". As KaleunMarco alludes though, there is all sorts of more and more thorough info in the Support folder pdf and txt files. Be sure and navigate deeper for other aspects of the mod.
Quote:
Originally Posted by lockheedliang
Hi dear captains I am here to report the empty ports issue again, and with another less serious question about the torpedos.
Now I have started a career in a clean save folder thanks to the MultiSH4 tool and that makes me feel a little bit more confident about a smooth running of the game. In my patrol 3 (Time was just after Surabaya was unusable yet falling short of being occupied by the enemy) in USS Snapper my mission was to drop supply and to save survivers from near Manila. After I did that I made a tour to enemy ports, all of which turn out to be just empty, nothing docked at all. I am wondering whether it has something to do with sudden change of mother port halfway in voyage, but maybe not since it didnt happen when it shifted from Manila to Surabaya.
Well I could treat this as a punishment for my port hunting fun abuse, but isnt it a little bit unrealistic to expect not a single ship within enemy port?
Now about the torpedos. The Mk14 is free and a more obslete Mk10 costs 250 renown?? And in many cases (only with the expection of first patrol with each new boat) my boat would be preloaded with Mk10, why couldnt I get refunded if I return them back in favour of the Mk14?
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Last things first: The Mark 10 torpedoes, in spite of also running deep, were much more reliable than the Mark 14s, and some skippers wanted full-loads of them, hence the "cost" in renown. The S-Boats get them "for free", so if you want Mark 10s, the boat to drive is the Sugar boat. As for empty harbors, if you are in late 1941 to early 1942, you must remember that all of the Allied vessels ran away, and none of the Japanese vessels had a chance to filter into the ports. Plus, not all ports are "populated", and some ports at times would not have any ships anyway, just due to traffic patterns. "Raiding" harbors is fine, but you won't always get credit for a "sinking" if the ship is not able to slip completely beneath the waves, in spite of it having been destroyed. Also, be aware that some ports have mines, some have anti-sub nets, or airplanes or patrol ships, that might be on upline patrol, around the peninsula and temporaily out of view, or the port might have a combination of some or all of the above, so beware, and whatever you do, do NOT run aground. The admiral would be very disappointed in you...
Quote:
Originally Posted by Front Runner
Good news! After running several days at 1X to the Marshall Islands, Sunrise and Sunsets are tracking very well. I finally got a chance to check accuracy of MOONRISE on BASE TIME(Pearl Harbor) 12/17/1941. Since I am across the International Date Line while in my Patrol Area Marshall Islands, I checked the MOONRISE for 12/18/1941 and it was perfect. A New Moon right on time. Note that it is still 12/17/1941 in Pearl Harbor BASE TIME. The sim is working perfectly.

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Excellent news! Thanks for the update!
Quote:
Originally Posted by Capt RAP
Hello
Wanted to report this because it just wan't right
Dec 30, 1943
On the way to my patrol area I spotted a task force west of Eniwetok Atoll
As I moved closer I found over 25 capital ships stopped. The escorts were moving around. I sank 2 Carriers, a Battleship, Heavy Cruiser and destroyer.
I was just stopped, emptied the tubes, reloaded and fired again. The destroyers
never came close to me, capital ships never moved. A Yamato Class Battleship was there also.
Thought I would let you know..
Love This Mod!!!
Capt RAP
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As KaleunMarco mentions, that is the nature of the game.
Quote:
Originally Posted by WH4K
Yes, there is quite a smorgasbord parked there for some time.
For me it was broken in that the ships regenerated. I would sink a carrier or two, get away, reload torpedoes, come back a few days later, and all the ships were there again.
But that was with version 1.004. Haven't played 1.1 yet, currently distracted with Dark Waters/OM.
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It is still very similar. Think of FotRSU with SH4 as a "stage show" (no no no, not ~that~ kind of show! A PG-13 with violence show!!!). You see what the producers decide to show you. If you try to use the external camera and go very far with it, you will notice the 'backside of the curtain' - "Pay no attention to the man behind the curtain!" - when you leave the "auditorium" and its view of the stage, and then return later, the "actors" put the same show on for you again. So, when you leave the spawn range and withdraw for more torpedoes, the game will reload the same groups with the same ships. As an aside, if you hang around Truk a few days before that at Eniwetok, you will see them leave. They are on their way to engage the US Fleet... but it was decided enroute to get a better recon on the US fleet, hence the layover at Eniwetok. They were later recalled just after departing Eniwetok, so you will see them head toward the north, and then come back south and west, headed back for their reserved parking spots inside the Truk atoll...
Quote:
Originally Posted by XenonSurf
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@FOTRSU Team,
Take away all stationary units in enemy ports and you will deal with less trouble and a faster game performance, these units are useless because of the reasons above. Or place so many mines at the entrance of a port that players will get their fair share when cheating the game 
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Duly noted, however, that does lend "atmosphere", and adds to the experience, especially if you do not use over 128x near major ports. There are mines in place at some ports, as noted above. Thanks for the comment though. It has been considered multiple times... lol