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Old 05-28-20, 04:20 AM   #3
steel shark
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Join Date: Oct 2019
Location: Uk
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Default USS Thresher SSN-593

the Seven Golden Bladed Propeller on the Thresher is Intentional i am aware of Different Propeller types but as in cold waters i cant make new ones for now i am limited to using existing assets & as all USN Submarines in the game have Seven Bladed Prop,s Even the Skipjacks I decided to make Threshers Propeller Gold and Seven Bladed to make her look more Unique She is one of my favorite subs as shes got a permits Depth and is more quieter than a Skipjack Because of Better Noise Reduction methods Mainly "Rafting" also the Twin Wire Control gives better Offence Firepower all this with a Skipjacks Speed but i did maker her Cavitation Rate Worse then a normal Permit Class To balance This out see my Description Below

Description=SSN-593 Thresher-class Nuclear Attack Submarine
History=The contract to build Thresher was awarded to Portsmouth Navy Shipyards on January 15 1985 and her keel was on 28 May 1958 she was launched on 9 july 1960 she was commissioned on 3 August 1961. This class is like the permit class but had a different propeller which gave it a top speed of 33 Knots 5 knots faster then the Permit class but was found to cause excessive noise below cavitation depth. so was not added to the rest of this class of boats SSN-594 Permit and on wards. USS SSN-593 Thresher sank with all hands during trials in 1963 This was the worst submarine disaster in history.

as a side note in my Cold waters Games i have even made Variation Boats by this i mean they exist in the same year but are different so for example :

Thresher_60 / 1961 to 1968 / type ssn

Load out is :

Mark 16 Mod 1 torpedo (Mk16-M1) heavy anti-ship torpedo

Mark 37 Mod 1 Torpedo (Anti-Submarine Torpedo)

Thresher_68 / 1968 to 1970 / type ssn

Load out is

Mark 16 Mod 1 torpedo (Mk16-M1) heavy anti-ship torpedo

Mark 37 Mod 2 Torpedo (Anti-Submarine Torpedo)

Mark 45 Torpedo Mod 1 (Anti-Ship Wake Homming Torpedo)

UUM-44 (subroc) ASW Rocket

the dates mean when the ships change Equipment or get a Improvement or is decommissioned or is Stricken

an improvement is when its get actual new gear installed or is changed like having a towed array fitted ect they look like this in my games

Glenard_P_Lipscomb_78 / 1978 to 1988 / type ssn

Glenard_P_Lipscomb_imp1 / 1988 to 1990,s / type ssn

doing this when on random pick in campaign or Single Mission allows more choice of Vessels and even more different play styles in the game as you could get the Skipjack with 1960,s Load out or a skipjack with 1968 load out

in the 60,s Campaign,s or Single Missions

Well that,s how i like it Others May not but you can all ways just Actually pick your vessel after all and not leave it to Random

like a Random Your are hear by Ordered to Assume Command of

as for propeller theft yes ive had to do that loads
as for skipjacks i think i tried a alpha prop maybe it was ages back when i was messing about looking for Five bladed screws that looked something like the USN Ones and were roughly right size too so i cant remember

Thank you for input by the way & stay safe

Last edited by steel shark; 06-08-20 at 09:59 AM.
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