05-17-20, 06:31 AM
|
#1023
|
Ensign 
Join Date: Dec 2009
Location: NC
Posts: 228
Downloads: 390
Uploads: 0
|
Quote:
Originally Posted by propbeanie
No changes to traffic, other than for mod conformity. The better efficiency of the game is 99.5% directly attributable to s7rikeback and Jeff-Groves working tirelessly on eliminating ID conflicts. We can also thank our 'new', "not-so-secret" weapon, Hebe Vollmaus's mySH3-Tool, which he recently updated for certain SH4 files, and it found all sorts of unseen issues with the Loadouts on the airplanes and ships, such as a "space" character after a name, or a "bombss" for "bombs", etc. The kind of thing that the human misses quite easily and frequently, apparently... So the game runs much better now, even as compared to the previous version. Pay attention to your load times now, and if you go into the Museum, it loads in less than half the time it used to, but has more ships... Thank those fellows profusely, please! The previous version had a lot of "dead wood" removed, such as repeats of Library files and textures, that sort of thing, all thanks to s7rikeback and Jeff-Groves. Notice also that the mod is now smaller... 
|
s7rikeback and Jeff-Groves, Thank you gentleman for your hard work on this project.

I was truly impressed with the performance after loading the new mod when leaving my home port on the first mission.
__________________
Win 10 64-bit│AMD Ryzen 3 1200 Quad-Core Processor
16.0GB Ram│ NVIDO GeForce GTX 650
|
|
|