Thread: CCOM 12.0
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Old 05-17-20, 05:06 AM   #239
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by Markus_1987 View Post
CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120
CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120
CCoM_CaptainsChoiceOfMods_Update_Without-Fatigue_120
Ancestor heir_WS-GUI_1920x1080_for_CCoM_by Wormonkel
Ancestor heir_WS-GUI_1920x1080_for_CCoM_11.1 - 12 - FULL MAP UPDATE
M.E.P. v6
M.E.P v6- VisualSensors for CCoM v11.1
Real ASW Mod v.3 Beta 4
Rubini's Underwater dust&plancton v1
Moon_light_mod
SH3 Commander CCoM


Are there optional periscope mods available for the optics of the target setup?

Also the sun is very small in my current configuration

This is my current mod list
Do you have any recommended additional mods for the water? I actually like blue water best
Deactivate unnecessary MEP. You are missing vanishing hull on horizon (and Ccom waves are better than MEP)
You can grab LSH3 2015 ATM Blue Water mod and activate it on top of Ccom to get best blue water (but WITHOUT its scene.dat!)
Ccom12 is based on LSH3 so no problem with that. Here it is without the scene.dat ready for use in Ccom12 : http://www.mediafire.com/file/cgphxd...eWater.7z/file
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