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Old 05-16-20, 07:14 AM   #1022
propbeanie
CTD - it's not just a job
 
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Originally Posted by Mios 4Me View Post
Have checked posts #5 and #996 but see nothing related.

Balao class out of Midway en route to supply dump in the Luzon Strait, April 1944. Fuel level stays at 99%, despite the Limited Fuel boxes being checked in the base and main menus. This happened on the previous patrol, 10 days to Taipei and China coast. Currently still on v1.004a.

Also encountered a TF with two Wasp class carriers on the Luzon patrol. I realize this may have been dealt with in the upgrade, but it's not clear.
v1.004a no longer exists as far as we are concerned.

For the third time now, just for you, the multiple spawns with docked ships in a select few harbors were fixed for v1.1 - as far as we know. If you see any in v1.1, we want to know. We no longer want to 'hear' about v1.004a, or anything previous to that either, just to be clear.

Fuel usage in the game has apparently never functioned correctly. You either run out entirely too early, or you can travel around the world in 80 days, and still have plenty. We can put the stock settings for the Gato back in if you'd like, and you can then run out of fuel in the East China Sea. Do not rely on the game to give you accurate tank readings, much less accurate "Range at current speed". Neither are correct. We attempted adjustments for this release, and ended up leaving the settings as they are, since changing the "Range" affects all other aspects of the submarines' sim settings. At some point in time, when there is nothing else in life to do, we might try to "balance" the fuel usage versus the boat speed, versus battery re-charge (or lack thereof), versus "drag" versus turning versus riding in the water versus sea-keeping, but it is what it is for v1.1 also. No need to report that again. Similarly with the batteries in the Stock game that never run out of juice completely, we cannot fix things broken like that with text edits.
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