Quote:
Originally Posted by HW3
For your third question, GW is more game play and graphic oriented, while RUB 1.45 leans more toward realism. If you liked RUB 1.45, you will love NYGM TW 2.0 which takes SHIII to a whole new level of realism. 
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Respectfully, and with no offence intended to HW3... It is a misconception that we intend for things to be "gamey" or "arcadish." Using GW you can achieve a very high level of "realism" over stock SH3
GW
IS sound and graphically intensive where other mods generally neglect these fields... or even consider them "unimportant."
Though GW contains a few commonly accepted "bugfixes" that were part of RUb... our mod IS NOT "based on RUb." We have in-fact made some advances in "realism" over and beyond RUb itself... It is the natural progression of things.
Something to remember though... no one and no mod found here has a "corner" on a "realistic" simulator experience... as "realism" must be determined by the individual player based on his/her experience or interpretation of available research data...
In the end though it is YOUR game. Never let anyone tell you how to play it.
GW can be said to have a focus on "immersion." Without addressing ALL three fields of graphics, sound, and historically minded code content... it is our opinion that quality "immersion" cannot be attained.