Quote:
Originally Posted by XenonSurf
Hi,
I wonder if this is simulated in SH4. Of course to answer this sort of question (and also the sonar question in my other thread) I could simply consult the sim.cfg file, but this would spoil the game for me forever, which I don't want, so I'm never going to look in this file. I only want to know if this is accounted at all in the game, yes or no, and with all important mods like TMO, FORTSU. I guess in RFB, the most realistic mod, this is surely simulated.
Thank you to let me know!
XS
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in my experience, yes, your subs aspect plays a part in being detected.
also, darkness, wave activity (high wind speed), fog, rain, and most importantly, enemy ability.
please keep in mind that there are four levels of competence for each enemy ship...even the merchies, who will fire on you if they "see" you and if you are within range of their limited but lethal weapons.
would write more but i have to get back to work.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper



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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10