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Old 06-14-06, 06:38 AM   #48
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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here's the sort of information that can be built up over the length of a patrol by noting the reports from the subs as they come in---sadly i couldn't re-locate that convoy --so it slipped by --i'm running into bother with the coastal DD's and am low on fuel so no luck this patrol--




more subs more information --all very "high brow" stuff--apparantly

this can simulate the increase/decrease in u-boot activity as the war progressed--the move to france etc--
and makes finding a lone merchant a more worth-while event especaily if you haven't located a convoy--

there are plenty of ways to ease the difficulty of this--allowing very rare contact reports from the convoys them selves (the red squares) would instantly show you which sub was closest to a convoy and allow you to choose that route to concentrate on--

tho most times where ever you see a sub report icon--a convoy will not be far away--travelling the same or very similar route (some of this is random of course as per normal) and at much the same speed--both sub and convoy having spawned into the game at more or less the same time---so it's not as scary as it sounds--and of course gets easier as you adapt to it--
a very VERY nice feel can be built up and the balance/difficulty/realism/gameplay is completely customisable to the individuals preferences--

one of things which i have added to my own game is air-support for the convoy escorts----so if i start to get hammered by air attacks more frequently than usual then i know a convoy is probably close by---another sort of realism again-aircraft would have covered the convoy routes specifically--rather than randomly

adding lone merchants use-ing the same method along the convoy routes- would simulate merchants who broke away from the convoy--either due to engine problems or getting nervous--and then finding a lone merchant might very well mean you are close to a convoy---another genuine head scratching moment--same with serg's life boats (as mentioned before- i dunno if the life boats work ok serg'?)
by reducing the number and frequency of the normal lone merchants this would add depth to finding one- especailly if it coincided with a sub report and was on a similar route--and so on--endless really--

genuine u-boot commander brain aches!!--or at least summat like 'em--

you could if you wanted too write a campaign with far less shipping than stock even (never mind the super mod campaigns) but with more depth when it came to the actual coal-face of gameplay--that's my thought anyway--and why i still more than satisfied with the stock number of convoys..this something i would consider releasing if i can work it thru--if as some folks have said they have more than one SH3 installation on their PC's then this version might hold some appeal to enough people to make it worth writting up as a seperate alternative mod--
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Last edited by CB..; 06-14-06 at 07:21 AM.
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