One nice side effect of the helix pattern is that when the torpedoes start to home on their targets, they tend to be at a very high angle of attack, which gives the advantage of maximizing the surface area of the submarine explosed to their seekers when searching as well as giving them better attack geometry to avoid countermeasures.
This effect is even greater in faster torpedoes that tend to make their ascents and descents rapidly and then "coast" into their minimum or maximum depth before changing direction.
Interestingly, the Mk50, when it is very near the surface, will take a small movement upward before diving down very steeply... not at all intentional, and probably not something I can get rid of, but potentially actually useful.
Also, I'm convinced the changes to the physics model necessary for 1.04 will address this, so for the time being I am no too concerned, and will make changes as the patches come out, especially because the lighter and slightly slower Mk 54 makes a very smooth transition in a near perfect oscillation when moving in the helix pattern. I have tried to swap out doctrines and different combinations of things to no avail... so I think there is some parameters in the physics different between the torpedoes in the database I didn't check like drag, etc.
In any case, the actual depth transitions are probably about the same, its just the angles of attack for the torpedoes are noticably different, leading it to appear their transitional movements are more dissimilar than they really are.
Both are extremely lethal it would appear if used properly, so I think you airdales will be fine, Oneshot.