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Old 06-14-06, 05:43 AM   #23
TreverSlyFox
Bosun
 
Join Date: Apr 2005
Posts: 65
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I'm gona jump in here on Crew Management. Yes I think it's necessary, but NOT the way it's implemented in SHIII. The Captain doesn't move each man to his station and back. He may well sit down with his CPO's and set up the rotation. He may well save his best sonar man for when he really needs him, but moving each man to station and back to his rack is just nuts.

If anything he's comming up with stuff to improve moral in his crew and fight boredom. Did he choose to take along cards, chess set, maybe some Extra bottles of wine in his cabin before they left port. Did he make sure his Supply CPO he has on his crew has the "scrounger ability" so he could get things that couldn't be gotten other ways? What abilities did he make sure his Cook had?


Did the Captain make contact with the Black Market operations in his home port before they left through his Supply CPO? Were there times he had to arbatrate in crew matters? How about times crew members came to him for advice. How about the time he had to hold a Captain's Mast at sea, how does it affect the rest of the crew?

There are many things a Captain WOULD DO that affected his crew that could easily be moldeled into the game. But moving each man back and forth isn't one of them.
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