After consulting some expert links about FPS, my system is now as follows (from my post in the Fleet Interiors mod thread):
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To add to my above report about performance with these additional rooms and open hatches, I have consulted various good links about how and when to cap FPS, and wether to use VSynch=ON in the game settings, this also to run at best the FOtRSU mod package. Here my conclusions:
a)
Set Vsynch=ON in the game.
If you have a 60 Hz monitor you will get 60 FPS with a larger frame delay and latency, but the good is: With any reasonable GPU the FPS will not drop much for you to see a real difference, and you will get rid of screen tearing and input lags. Also good is that your GPU load will be reduced compared to illimited FPS and Vsynch OFF.
b)
Set Vynch=OFF in the game, but...
First run the game with a tool that tells you the FPS onscreen. If you see a very large number like 500+ FPS while in your sub and moving, then you can safely set a framecap of 2x your monitor refresh rate, say 120 if you have a 60 Hz monitor. With that, if you don't get tearing or imput lag, great

Very good is: Even if the FPS drop during game, you will never see or notice this at such high FPS.
From there, measure your GPU load, if it's just below 50% with a good GPU you are just fine, if it's around 20-30% you can raise the cap, the more FPS the better until you get around 40%-60% load and your GPU temperature doesn't get too high.
If instead you get tearing after capping your FPS at 2x your monitor Hz, then you need to raise the cap until it goes away while still not exceeding 50-60% GPU load. With a lower card this may not be possible, so better go with a) and set Vsynch=ON, also if your GPU load is around 70-80+% which is not necessary for this older game.
I hope this little excursion in the FPS world helps!
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After trying both a) and b) with my GTX 1660 6GB VRAM, I just set Vsynch=ON in the game and it remains constant @60 FpS (60Hz monitor) without any tearing, at very low GPU load, I never hear the vent. That's with the modded interiors. Wihtout interiors you should get even less GPU load.
If you can do b) with little GPU load and without tearing, then chose this solution because: the more FPS, the better.
In the case of a) with Vsynch=ON, you want to experiment with Tripple Buffering (set it in your NVidia panel for the app) which often gives better colors and image for pre-2012 games at basically the same GPU load.
Finally, returning to the title: The 4gb patch is always good for games developed for WinXP because they have a 4GB RAM limit minus the OS consumed RAM, which is: Little, especially if mods are loaded with the risk to go out-of-RAM which means CTD. The 4GB patch will enhance all those games and use your system RAM if necessary.
The 4GB patch requires your OS to be 64-bit.
XS