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Old 04-30-20, 02:48 PM   #4
Hebe Vollmaus
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Join Date: Jun 2010
Location: Germany
Posts: 269
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Quote:
Originally Posted by Pece17 View Post
Alright, I'll see what happens with AA Flak Artillery exam. I should've done Naval Academy before installing GWX, but at this point I'm probably not going to bother uninstalling and installing again.

I do have JSGME for managing mods, but not sure how to change tonnages with it.
[8<--]
Yes, without ever seen the original SH3 it is hard to estimate what they have done in GWX. What the difference is. This Flak-training is one of the best examples, since the GWX-devellopers have nothing changed in it.
If you go further with SH3 i still believe this was not the last install. After the next one make a copy of the install-directory.

JSGME is the best tool to keep track of all Modifications. Only after this you can go also easily one step back if something goes wrong with your mod wihout a complete new installation. Keep in mind: never ever change files directly in your SH3-installation. Always use JSGME for changes.

In this Atillery-training it would require only a change of two Numbers in two lines. As these Training missions are all ordinary text-files this can be done with "Notepad.exe". But to me it makes no sense to change it, before the other Missions ar done also 100%. I mean, when the requirement is "100% Naval Academy".
I think, this Flak-training is the hardest part.

Greetings.

 
Code:
GWX has reduced Tonnage of these ships somewhat.
15000 cannot be reached.
13000 would be ok for GWX v3.0.
SH3\data\NavalAcademy\Naval Artillery\German\Marineartillerie\Marineartillerie.mis
and/or
SH3\data\NavalAcademy\Naval Artillery\English\Naval Artillery\Naval Artillery.mis
in line 320 and 351
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