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Old 06-14-06, 01:09 AM   #5
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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In terms of the snaking design, here is how I have it designed right now.

The ADCAP will not snake in active mode at all, and will have a wide aspect seeker. In passive mode, it will retain the wide seeker dimensions, but with a wide snake pattern of about 45 degrees.

The UGST, Spearfish, and DM 2A4 will have a reduced to 15 degrees. All other torpedoes will retain 30 degree snake.

In terms of modding the APR family function... I dunno, with the speed range bug in 1.03, I can't really have it loitering about, so it will probably have to be simply a very fast, very loud, deep diving torpedo, so it's good news about the extra speed we can get. In terms of the APR used in the Stallion mod, I like the idea of having it be a straight runner, if only to have it differentiate from the SS-N-27, and since it's all hypothetical anyway... I feel we can take this liscence.

The vertical limits on the torpedo seeker sounds like a wonderful change. I also like the idea of giving the AI a bit of a hand by not limiting it quite so much for them. However, this does raise one question, in which catagory do the torpedoes for the FFG AI MH60 and SUBROCS fall? If the torpedo seekers are reduced for these weapons, they will go from being marginally effective to not really effective at all (which of course is why they aren't really carried in a non-nuclear navy).

The torpedo seekers are the last thing to do on my list of torpedo changes... so we've got a bit of time to think about these issues.
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