View Single Post
Old 04-25-20, 09:38 AM   #8
Jaiden
Swabbie
 
Join Date: Aug 2014
Location: UK
Posts: 10
Downloads: 45
Uploads: 0
Default

Quote:
Originally Posted by n0mjaS View Post
Did you use manual provided (hit 'E' to bring it up; theres many other useful tools there too btw), There are many filters in it, so i guess you were using something else?

Auto detection should work.
Hit 'space' button while hovering the target and XO will follow it around and then hit 'X' to lock it down if you want. Then to identify target use gunner officer (3rd one from the left) -->'Torpedo attack' --> 'Identify target'
I've followed all the instructions and tutorials and this didn't work for some reason. The E menu brought up some sheets which were interesting, but ultimately didn't help me much.

I just finished a dry run of the stock game, no mods. The only realism options I had disabled were map spotting and 1 other I forget the name of

Had a lot of fun! The stock game has a ID filter similar to Wolfpack where you can filter by stack type, superstructure, shape of the nose, etc. I found it very easy to ID targets using this.

I shot all but 2 torpedoes, only 2 misses. Unfortunately for me I didn't decide to salvo, so even though I got several good hits and disabled several merchant ships, they didn't sink. I managed to evade the escorts and use the deck gun to finish off 1 ship, then I had to go to work. Was fun.

I'll look into modding the game tonight.
Jaiden is offline   Reply With Quote