Thread: [REL] Homing Torpedoes
View Single Post
Old 04-25-20, 01:35 AM   #42
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Yeah, if you browse through the file some give end dates as 12-12-1959 or whatever, since the war ends in 1945 an end date of 1946 or 1959 should make no difference. Some just use NULL. Possibly the NULL in the upload is missing a comma or some other syntax error.

[Ammunition 2]
ID=40mmAPUS
NameDisplayable= 40mm AP ammo
Type= AmmoShell
Subtype=40mmHEUS
AmmunitionIntervalOptionCurrent= NULL, NULL, 0
AmmunitionIntervalOptions1= NULL, NULL, 0
Volume= 1
PackSize=20

That format means always available at no cost, I just changed my mk16s and super cuties to start 12-25-1941 with 500 renown cost for more of a challenge, have to use 14s for the 1st and 2nd patrols. Matter of personal preference and testing, I found that making the mark 16s run at 90 knots was too easy so I dropped them back to 60. Supercuties also run at 60 knots, makes their homing kinda crazy sometimes but nobody can outrun them.

For the OP, in Data\Library is Torpedoes_US.sim and Torpedoes_US.zon, if you feel like trying Silent 3ditor to play with other aspects of the torpedoes. Don't need to remind people to make backup copies of the original files before hacking, right? Torpedoes_US.sim has the speed and range, but the info about speed and range is in the \Menu\menu.txt file, all the way down from 5370 to 5375;

; Torpedo names
5370=MARK 10|Speed: 36 kt|Range: 3,200 m|Propulsion: Steam
5371=MARK 14|Speed: 46/31 kt|Range: 4,100/8,200 m|Propulsion: Steam
5372=MARK 16|Speed: 60 kt|Range: 6,000 m|Propulsion: Hydrogen Peroxide
5373=MARK 18|Speed: 29 kt|Range: 3,600 m|Propulsion: Electric
5374=MARK 23|Speed: 46 kt|Range: 4,100 m|Propulsion: Steam
5375=MARK 27|Speed: 60 kt|Range: 8,000 m|Propulsion: Electric|Note: Homing torpedo

So two files, one compiled and one text file, are needed for that.

For the explosive power;

https://www.subsim.com/radioroom/dow...o=file&id=4380

You can tinker with those using Silent 3ditor for whatever power you want for warheads, or use any one of them as is.

Couple old text only tutorials;

https://www.subsim.com/radioroom/sho...d.php?t=241297

https://www.subsim.com/radioroom/sho...d.php?t=211849
Sniper297 is offline   Reply With Quote