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Old 04-23-20, 10:42 AM   #18
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by Aquelarrefox View Post
i look in campaing file and i found something even more interesting nygm have all ships generics while ccom have all defined.
i like much generic but its strange becouse at least gulf convoys should have 1/2 tankers forced, also this means you could not have benefits from mfm in ccom even a partial extension.
script files from nygm are so empty compared to any other mod.
CCom hae much content and wac scrpt is a explotion!



Look in NYGM's .rnd file. It is not generic. That's the one that generates vast majority of convoys, if not all. Also, you can have the MFM used with any non-generic file, you just have to make the file generic (easiest) or edit the non-generic file groups with the MFM ships desired (much more work).
To make a non-generic file generic, this is done by getting rid of the "Class" section of group in the file.
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