Quote:
Originally Posted by vdr1981
I really wouldn't know that Gap but in general dat format works just fine with SH5. You already know that even default SH5 uses certain number of dat objects /particles so something else is issue here. IIRC, reducing number of particles didn't help in this case... 
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I remember machine-gun debris to crash the game as well, though in that case the problem was more common/obvious. That makes me wonder whether the number of particles generated and their rate of generarion could matter.
Indeed dat objects are supported by the game, but game shaders are not optimized for displaying them as well as they are for granny-format objects. This is just my guess, but an excess of dat objects asking to be rendered in the same scene and at the same time might expose the game engine to extra "stress" and lead It to run out of resources and crash miserably.