Quote:
Originally Posted by gap
I must agree with both your assertions lol
Talking about aircraft ranges, I have always wondered on the correctness of their setting by many mods/modders.
In most cases, the range figures stated by many websites and books are the ferry range. According to Wiki's definition, this is «the maximum range the aircraft can fly. This usually means maximum fuel load, optionally with extra fuel tanks and minimum equipment. It refers to transport of aircraft without any passengers or cargo».
Nonetheless, I believe that the MaxRadius stored in air units' cfg file is meant to represent (more or less) the combat range i.e. «the maximum range the aircraft can fly when carrying ordnance. Combat radius is a related measure based on the maximum distance a warplane can travel from its base of operations, accomplish some objective, and return to its original airfield with minimal reserves».
This confusion might have led to some completely wrong settings. Even considering that distances from point A to point B are remarkably longer in the SH-world than they are in real world (especially near the poles and for W-to-E/E-to-W courses), I think that halving aircraft ranges as stated by many sources before entering them in game, would provide a more realistic gameplay.
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Agreed.
I also believe the same "problem" can occur in the game with modded ordinance or equipment specs; sometimes, they're based on paper/testing specs vs. actual in use/field specs and the two rarely are the same.