Quote:
Originally Posted by SYMO
Yeah the Zip file says 1.0.5 but the folder in the Zipfile says 1.0.4 I have downloaded both 1.0.5 Zip and the 1.0.4 Zip and they are indeed different.
The 1.0.5 has more Officer folders in Sound/Speech.
I don't see a Crew Script anywhere.
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What a mess lol!
Quote:
Originally Posted by SYMO
The problem is mute as in it isn't a problem due to the fact I wont need the FX Update Mod to be active if it is included in TWoS Mod so then I wont get any conflict with the sh.sdl files by tring to include both the FX mod and the DBSM Speech Mod.
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There is still a problem. You can't simply overwrite TWoS' sh.sdl with the one from DBSM Speech Mod v1.0.5. If you do, many non-stock sounds featured in TWoS won't play, and you also risk frequent CTD's. On the other hand DBSM Speech Mod's copy of sh.sdl is pretty useless, because if it adds new sounds to the game, but crew scripts are not updated to use those sounds, they won't be used anyway.
If you just want to use that sound mod, what you can do is scrapping its sh.sdl before you enable it via JSGME. You could as well remove from it all the sound files (file extensions .wav and .ogg) whose names don't match exactly the names of TWoS/stock sound files. If you keep them they won't do any harm, but they won't be used anyway. All the remaining files will overwrite TWoS/stock files, so you will probably get some benefit from them, even though I think that many sounds used in TWoS are from the same movie.
Quote:
Originally Posted by SYMO
I tried the Stormys DBSM Collection link but its dead.
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The Subsim download center has Stormys DBSM Collection's
main mod THEBERBSTER's tutorial page has links to the main mod and to several optional mods. In the same page you will also find detailed instructions on how to make them compatible with TWoS and with other popular mods