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Old 04-20-20, 09:43 AM   #8
Olamagato
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Join Date: Nov 2010
Location: Zielona Góra, Poland
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Quote:
Originally Posted by FUBAR295 View Post
[...] The 6x magnification of the periscope basically may only be used temporarily in order to better observe details of the enemy ship, for example in estimating angle-on-bow and speed, however never for conducting the actual close-range attack.
The 6x magnification of the periscope had, imo, one much more important function. Most of the worst mistakes at sea were based on an incorrect assessment of the type of vessel and its belonging to the country based on the visible flag.
I think that in SH3 this is one of the most underrated aspects of this game or even more of a simulator as GWX. I think the first and biggest reason for using high magnification in the periscope was to avoid mistakes of sinking friendly or neutral units. Hence, hospital ships had their function and affiliation markings all over the large hull, not just the flag.

Unfortunately, at low resolutions, even 6x magnification is often not enough to clearly identify a potential target as hostile. Perhaps this is correct because for this reason the game can reflect the mistakes that happened in reality. There were, after all, sea waters, where trade ship routes of opposite sides intersected. One of them was the Mediterranean Sea. I would be very pleased if it was possible to map the movement of friendly and neutral ships as much as in reality, so that the captain of the submarine would have to approach the task of correct identification of the vessel very carefully. And in case of doubt, even give up the attack.
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