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Old 06-13-06, 02:56 PM   #25
Captain Norman
Medic
 
Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
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Quote:
Originally Posted by aaken
Quote:
We are limited with what we can mod, as we can only mod existing platforms.
Who told you that? Do you want a playable Victoria? A playable ASW surface platform of your country? Do you have some data about its sensors and weapons? If the weapon layout of the ship you'd like to drive is not too different from the layout of the Perry FFG (the same applies for the submarines) then it's not too difficult to make playables in the place of the exisiting playables. Unfortunately no-one, except SCS, can ADD new playables, but everybody can make playables that overwrite the previous, provided that you have some data, for the sake of realism. I've been doing that for the past months and mainly for the Italian Navy (although I made a sub and an FFG for Spain and, recently the Victoria for Canada). If I can do it, anybody can, and if somebody can't, then just write down your ideas and possibly somebody will try to implement them. It doesn't happen in one day but most modders do what they do in their own free time, which is limited.
Ive heard that it wasnt possible, but now that I remember what u showed me, it is. What I mean to say is, that you cant create a brand new one, it has to be based on an existing platform. For example, if I remember, u modeled the Victoria, but it has to use Russian/Chinese torpedoes and missiles cause its based on the Kilo. Thats what im talking about. Sonalysts can say that they would not make money and lose clientele if they released mod tools, but that IMO is bull. Many games have released their mod tools, and still make lots of money, they dont lose money from it, especially if you license these tools to make money.
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