Quote:
Originally Posted by Eastwa
Morning All.
I have always been a bit frustrated with the renown/award system in GWX so I have been thinking of if there is a way of changing the renown of sunk ships to match the tonnage so if you sink a 5000 ton merchant you get 5000 renown and then changing the medals around to match so you don't get the knights cross until you sink 100000/100000 tons/renown or something like that.
Looks like you can edit Data/Sea folder and the individual ships like below an match the tonnage to the renown.
[8<-- ...]
Looks like it would take a lot of editing as there are a lot of ships, also with awards I think maybe if you change the criteria in the SH3 commander file in CFG and static settings
[8<-- ...]
Then change the medals to match
Any idea if anybody has experimented with this and if it will work ?
Thoughts ?
Kind Regards
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Please think about it, again.
The Renown-system comes from the original SH3; GWX has "only" change its Points a bit.
For an unchanged RenownAwarded=320 (OTMST2) i get
1664 Renown for 36% Reality,
2576 Renown for 74% Reality.
How do you put that Realism-number into youre files? You cant.
With youre idea you must provide such changed "RenownAwarded="-file collection for evey Percent of Reality-mode separatly. That will be a huge number of files.
The other way may be the same as h.sie or tycho has done things: find the Renown-procedure in the EXE/DLL/ACTs and change/breake it.
I have no idea what Commander will do for you in that sense, but i'm shure it does nothing what you cannot make directly also with basic.cfg.
quote:
"base ship renown value * (0.75 * realism %) + 0.25"
Feuer Frei!:
https://www.subsim.com/radioroom/sho...4&postcount=25
quote:
"Renown Earned = ((0.75*RenownAwarded)*Realism%)+(0.25*RenownAwarde d)"
derrinurban:
https://www.subsim.com/radioroom/sho...02&postcount=7
Greetings.