Interesting, it looks quite different from mine.
This is mine after adding the widescreen mod (could not initalize 3d engine):
Code:
; +++ d3d9.ini - Edition for LSH3 2014 WIDESCREEN GUI MOD +++++++++
; !!! need d3d9.dll - created by SEEADLER for LSH3 - 02.07.2013 !!!
; +++ last edit by URMEL - 21.08.2013 +++++++++++++++++++++++++++++
; +++ support: www.lsh3.com, www.marinesims.de, www.subsim.com ++++
[GLOBAL]
DebugLog=false
Dumptxt=false
[ENGINE]
ForceResOverride=true
DisplayWidth=1360
DisplayHeight=768
FullScreen=true
Refreshrate=false ;59 (Variante bei Ladefehler)
[LOADSCREENS]
Enable=true
Tx=0.01644 ;0.0164282306786 (Testvariante)
Ty=0.0
Sx=0.0
Sy=0.0
Maxscale=true
[SCREENSHOT]
; 0=BMP 1=JPG 2=TGA
Format=2
; e.g. Path=D:\screens (folder must exist)
Path=.
I merged it with yours since using yours resulted in a crash on startup without error message. It started, loading screens where perfect not 4:3 as before, but sadly the main and ingame menu are still 4:3.
Code:
; +++ d3d9.ini - Edition for LSH3 2014 WIDESCREEN GUI MOD +++++++++
; !!! need d3d9.dll - created by SEEADLER for LSH3 - 02.07.2013 !!!
; +++ last edit by URMEL - 21.08.2013 +++++++++++++++++++++++++++++
; +++ support: www.lsh3.com, www.marinesims.de, www.subsim.com ++++
[GLOBAL]
DebugLog=false
Dumptxt=false
[ENGINE]
ForceResOverride=true
DisplayWidth=1920
DisplayHeight=1080
FullScreen=true
Refreshrate=false ;59 (Variante bei Ladefehler)
[LOADSCREENS]
Enable=true
tx=0.044
ty=0.0205
sx=0.04
sy=0.02
maxscale=true
[SCREENSHOT]
; 0=BMP 1=JPG 2=TGA
Format=2
; e.g. Path=D:\screens (folder must exist)
Path=.
Thank you very much btw