Here is where we get into a gray area.
Technically, all that is needed to make a Platform Changing Utility is some kind of shell like JSGME that swaps out databases which contain different versions of platforms, and perhaps if we get cocky, even new graphics files for the platforms.
So, using this format, various missions could be marked as PSU-1, PSU-2, PSU-3, etc. and setup to take advantage of the various platforms as configured in that database/doctrine/interface set.
Now, aside from the significant logistical challenge this poses to the community, it is also CLEARLY a violation of SCS's stated request not to mod new playables.
Jamie has been very clear on this: no hacking of DW for new playables, even if it is of the "soft"-hack variety.
My personal opinion on this is that there is so much other work that has to be done to improve what is already in DW, that spending time adding new things is a bit irresponsible. That having been said, when it perhaps comes time to make period databases, I'll be much more interested in pushing the boundaries of what SCS considers to be hacking.
But like I said, as things stand now, I have more than enough on my plate and am interested in improving the support I get from SCS, not reducing it and getting myself removed from the Beta process.
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LW

Last edited by LuftWolf; 06-13-06 at 04:36 AM.
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