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Old 04-05-20, 11:23 AM   #685
torpedobait
Ace of the Deep
 
Join Date: Feb 2004
Location: Colorado
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Quote:
Originally Posted by propbeanie View Post
As a little side note for torpedobait - if the planes get close enough to "see" friend or foe, they are also close enough to see you, either as you are diving, or beneath the surface, especially if the seas are calm and you are above 120 foot depth... Also, you are restricted in speed, hence the "math" solution to figure where you will be an hour from now is much easier.
Oh, I get that alright! My general approach is to dive immediately upon Radar contact. I go only to 100' and set speed to slow, knowing it is unlikely they saw me that far out (12-14Nm) or will fly close enough to spot me underwater. Have not been attacked once since adopting this approach last year. On the occasion mentioned above, I deliberately stayed on the surface off Truk to get an indicator as to friend or foe.

And they will do the math, so to ease the constant surface/dive/surface routine I simply stay at depth until nightfall. It does get a little stinky in the boat if I have to dive early in the day, but that's why they are called Pig Boats, isn't it?

Planes flying into mountains is not always dependent on a boat's distance from the mountain. I have seen the grayed out wreckage indicator of any number of crashed planes many miles from my boat. It's always been that way, so I suspect the base game and certainly not the mod. The spawning of so many planes, over and over again near that SW land mass at Truk is really unusual though, something I've not seen before. I sat in the same place for quite a while, tapping the TC key constantly, only to have it drop to "1" with each spawn. The number of planes spawned per cycle looked to be 5 to 7 or more. It was hard to tell because I was changing the TC. I'm hoping it was just a one time-one place thing. I had no business at Truk anyway - just got bored and wanted to see if I could sneak in and run up some tonnage. I can.
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