Quote:
Originally Posted by Fifi
In your ARB wide gui, you should have a library folder with a camera.dat inside.
Open it with S3D and change the values as you desire for the periscope or the observation periscope optical node
On side note, X6 for max zoom is historical accurate, more is kind of cheating 
Same for UZO...IMHO it should be X6 too, like regular binoculars.
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But as with all "historical" specs, is it appropriate to use on a pc screen/game ?
(I only use 6x too btw

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