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Old 06-12-06, 11:03 AM   #19
Amizaur
Sonar Guy
 
Join Date: Nov 2002
Location: Poland
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It's a pity that there is so much problems with getting missiles to launch dummy torpedo... I didn't anticipated that (because I didn't try that :-/).
And in fact I'm still not sure it would be best solution... or maybe active ping is better ?
While ago I tried to set passive sonar as counter detect for torpedo seeker, and unfortunately the ping sound was there (it's not generated by active intercept (because nothing showed on it) but IS generated only in active intercept working cone... grrr weird as usually... And nothing on passive of course.

The active ping on launch is elegant "engineer" solution, but not elegant from a player point of view... active pings... from every missile... someone that didn't read the mod readme (and there are such people question is do we care about them ? unfortunately I think we should...) would be totally puzzled.

(Same for passive enable and active enable in new torpedo control mod. It happened to ME personnaly to forget about "first enable is passive enable" after not playing some time, and I was wondering where is the active ping and why torpedos are not seeing my sub... The important things that are totally different from stock DW have to be written big and bold on the beginning of the read me or better placed in separate "absolutely MUST-READ!!!!.txt" file.

edit: the torpedo speed is good indication of ADCAP state - active or passive. but you have to switch to nav screen to check that and would possibly not be good indicator for slower (TEST-71) torpedos...
maybe I should make in to simply switch to active after second enable, but first preenable for a moment (red V disappears in wepctrl screen) and then enable again in active mode (red V shows again) ? is it worth it ? anyone had problems knowing if second enable worked ? I personally had to click it few times in Playtest mod to enable it active, but maybe it's only for me?)

The pros are many - solution is simple, gives new track (with special designation? were you saying something like that?), and looong range ! The thing againstb it is only one - the ping sound...
For dummy torpedo and TIW message - the automatic message by crew similar like when detecting torpedo launch... more "natural" solution...
but only now I asked myself - what with sub launched ASMs and LAMs ?? Should they give Torpedo In The Water message to player ??? Subrocs are a threat similar to torpedo (and they drops it eventually) but ASMs and LAMs are not threat and have nothing to do with torpedos at all !
Second thing against it is lower range (only 20nm limit like for TIW messages, and missile launches are much louder events) and the fact that player on russian sub could have hard time sometimes to say if it was a torpedo launch or missile launch reported, as they have no waterfall and sonar history, if they don't see the missile spike in time they just don't know what it was...
And at last - it's complicated and very unelegant from "engineers" point of view.

So actually I really don't know... I used to think that TIW message would be better and more natural, but now have realised many arguments against this solution and simply don't know :hmm: , but honestly I'm closer to "active ping" solution... only with good description in a "must-read!!!.txt" file, among few other things.

Hm, a poll ? With arguments for and against each solution clearly described ?

Last edited by Amizaur; 06-12-06 at 11:31 AM.
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