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Old 03-24-20, 11:18 PM   #2
Kpt. Lehmann
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Originally Posted by John Pancoast View Post
I've was looking at some various versions of this file, and notice some escorts have a spawnprobability of less than 100%.


Why would this be done ? I would think all the escorts would be wanted to spawn for the convoy.


Or am I not understanding what this function does ?

Earlier in the war, escorts were hard to come by due to limited availability and competition for usage elsewhere. Placing values such as that at less than 100% helps determine how many appear when spawning. Convoys / units in the campaign files can be updated/replaced at will, with variables such as that, changing over time... and hold hands with other things in the big bowl of spaghetti. (variables like that, and crew skill level, etc) As before though, I can really only talk about what we did within GWX. We also set convoys & singles to have randomized zigzag patterns, with randomized travel leg lengths.... so the same convoy pattern would never be exactly the same no matter how many times it travels across the SH3 world. Same spawn point and same end point, just variations on the zigzag getting there. (Don't ask me how we did the zigzag stuff though, our campaign wizards in GWX figured it out and demonstrated it to me in a briefing.... but I've forgotten the 'how it is done' part LOL.)
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