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Old 06-12-06, 05:20 AM   #8
joea
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Quote:
Originally Posted by MENTAT
I remember There was a game in 1985's or so, it was called "Battle of Britain:Their finest hour". It was the game of my life. You were personally planning the attack on England on a strategic map and you were jumping one of the planes in a group and actually fighting for it. The success of the remaining attacks for that day (it was fulfilled by AI after your mission) was 70% influenced by your attack. if you do good, they do good, if you fail, somehow they were so. There were some percentages of the efficiencies of airfields, factories, railways etc. at the end, and if you were able to drop the percentages to a certain level in a given limited time, you succeeded. (Actually i managed to do that and given a start to the invasion of England..those were the days..) Why not this works for the SH4 ? That will be the real "Career" play!

A little increase of strategic elements of this game makes it flawless, a masterpiece!
Some good ideas, that have been partially covered in mods but would be great in SHIV.

I strongly disagree wtih the last one...it's akward and unrealistic. Especially the part about the AI does as well or poorly as you. One pilot or sub cannot determine the war. A strategic level game for example, will have AI armies rated historically. You are commanding the Luftwaffe in 1939 and have some of the best trained pilots so you are sure they will do well in the taks you choose for them. In 1944 however, you have a lot of rookies and not enough trained pilots or advanced planes (jets lots of older planes) so you have to deal with that as a General. Sorry it doesn't make sense one person's skill should reflect at the operational or strategic level. This is why most board or computer games stick to one level, and sims are usually at the tactical level.

This is not cut and dried of course, Steel Beasts allows the player to command a brigade IIRC, while you are in your tank as well...and Falcon's campaign provides a great backdrop to your flying. Certainly having war news and the like would provide a backgorund canvas for immersion purposes but I don't agree with changing history.
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