06-11-06, 09:30 PM
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#35
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Grey Wolf 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by U-Bones
Perhaps I should have said logical location instead of actual...
For example a dc explodes on your nose, the BowTorpedo Damage Zone has proximity and I assume is mapped to the bow compartment in zones.cfg, where bowtorpedotune2 is listed as a child and thus receives a chance for damage. because the tube is listed with the tower in basic.cfg (but still mapped back to the correct entry in zones.cfg, where it is a child of the bow), it is not repairable with the bow, but from the tower when surfaced. This (parent in zones.cfg) is the location I was refering to. For the most part, components stop at zones.cfg, and inherit their proximity to damage locations from their parent compartment in zones.cfg. I know there are obvious exceptions like Batterys and Fuel, in addition to the major compartments.
I know you know all this better than me, but I'm just clarifying what I meant to say - which is correct if taken in the context of what we were discussing. Unless I'm wrong, of course
As always, thanks for your patient explanations.
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The possibility of damage is purely worked out on the zones proximity to the depth charge or shell. It is my understanding that the Father/Child relationship only for the repair part of the damage system in SHIII.
The Father/Child values in the zones.cfg also in a lot of instances have some hard coded component elsewhere. So while some Father relationships will be able to be broken most will result in immediate destruction of the item upon loading.
When NYGM re-zoned the u-boat, making the compartment zones more accurate in size and location, we also resized and relocated all the internal damage zones for the, Torpedo tubes, the diesel engines, the electric engines, the pumps, the bold, the sonar, the hydrophone and others.
With the torpedo tubes resized we now have a lot of times where the torpedo compartment will be severly damaged and a torpedo tube will not. Other times the torpedo tube can be destroyed without damage to the torpedo compartment. It is of course possible to have both damaged by the one depth charge.
I hope that I understood your post and that this helps.
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You understood that I needed clarification.  :rotfl:
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