Thread: non 3d nodes
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Old 06-11-06, 05:01 PM   #6
Anvart
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Join Date: Jan 2006
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Quote:
Originally Posted by bigboywooly
what it is am WIP on a kitbash of the tug and smoke not coming thru stack even tho stack not moved:hmm:
I dont think I can move stack to where smoke is coming from whats why I wanted to move the smoke
Excuse, I have not understood that you have written.
I continue.
About two methods mentioned by me above, I somewhere heard, but I do not know
details.
I use a "native" method.
It is necessary to know, that by default, Smoke ParticlesGenerator is
connected with PivotPoint of the parent 3D Mesh object. Knowing it, it is easy to
understand, that it is necessary to do.
Classical example NATF (TugBoat):
1) It is taken NATF_cos from NATF.dat
2) It is loaded (is imported) NATF_cos.obj in 3D Editor
3) It is moved NATF_cos Mesh so that PivotPoint (with coordinates 0,0,0)
it has appeared in the necessary place of a funnel
4) It is saved (is exported) NATF_cos.obj
5) It is inserted NATF_cos.obj in NATF.dat file
This all.
The smoke can be attached to any 3D object. It is necessary for this purpose
to insert object ID, as the parent in Type 10 dataBlock obj_Funnel.


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