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Old 03-08-20, 02:23 PM   #546
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Dignan View Post
It now appears that it is sub specific. In the most recent version of the mod I experienced it in an S boat out of Pearl Harbor in 1942 but in my next war patrol in a Tambor, the creaks are back.
I don't know why an S-Boat would be different from a Tambor in that regard, but we'll look into it. If anything, it really should make more noise... Thanks!


Quote:
Originally Posted by wokelly View Post
Fresh install using steam (bought U-boat missions to get to v1.5), separate folder on one of my second SSD so there is no x86 business, cleared the save folder before I started up with the FotRS loaded in. No other mods. Never tried 1.0.1.g previously, been years since I played SH4 (had the original DVD).

Went from Pearl Harbor to Midway at flank speed, about 1300nm, used only 12% of fuel. Should have been a third according to the in game "max range at speed" estimate.

Steam is a bit confusing in that it has a SH4 and SH4:Uboat Missions icons in the games list. I'm not sure if I am supposed to have only U-boat missions installed, or both installed and use SH4 icon? I need to install U-boat missions to get V1.5, but maybe I only need U-boat missions installed, or I need both installed and launch the game using the SH4 icon only?

No fuel guy in my engine room.
Thanks for the clarifications. I do not get that good of mileage, but I do know that it seems a bit arbitrary, from what I saw while testing for changes in that regard. We'll do some more testing and see if any adjustments can be done, especially on a Porpoise.


Quote:
Originally Posted by Kresner View Post
- About the torpedoes, I know the weather conditions, I play with metric, no foots, and manual targeting system. Normally a destroyer has metric draft of 3.5 meters, I launched my torpedoes towards a battleship with a depth of more than 9 meters, magnetic mode, but still detonate with taks forceŽescorts (destroyer was in the way of my torpedoes)
OK, I can tell you one thing about the magnetics and the DD - CL also for that matter, since some of them are shallow-drafted also, but if you intend to shoot a magnetic below the keel of a ship to pass under and detonate under the next, it most times will not work. I have taken shots at a BB with the depth set to 32 foot (9.75m), and have had them detonate beneath a 9.8 foot (3m) DD. There really should be no way for that to happen, but it does in the game. I just consider that a "premature detonation". You can however, set it to impact, for say 28 foot (8.5m), and that will pass beneath the DD just fine. I have experimented with the magnetic pistol, and I might have a "fix" for the next release, but it does increase the "dud" percentage of the magnetic pistol, to really high, "historical" levels... which doesn't really improve at all throughout the war (aka: the life of the file, or mod). Also, with no changes, I have also experienced the magnetics detonating beneath a ship and there being no damage from it at all. One of the "odds" thing about the torpedo, in that sometimes it happens that way, like an incomplete explosion of the torpex in the warhead.

There might be a "happy medium" we might be able to find eventually, so we'll keep trying.
Quote:
Originally Posted by Kresner View Post
- Yes, I know the history of the big boys class Yamato too, maybe 8 torpedoes weren't enough, but I fired 8 torpedoes to the battleships Fuso, Kongo and Ise. ( historically didn't take more than 4 torpedoes to sink the battleship Kongo)
Similar to the above, where you might not get 100% performance from your torpedoes, together with the placement of where they detonate on the ship, and you might have a ship with minimal damage from having several torpedoes seemingly detonating under the ship.
Quote:
Originally Posted by Kresner View Post
-Today I tried for the fourth time to dock at Fremantle, and there weren't problems, Now, I'm going to the battle of Midway .The previous times, I was coming back to Fremantle after my patrol,( the
exact date to arrive a Fremantle April 24, 1942 ) and I pressed "end patrol" with the big dialog, and immediately crash right after pressing the "Dock" button, I have to go back to a previous Save.

Many thanks for you reply.
Thank you for the information. That will help us zero-in on the trouble.
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