Quote:
Originally Posted by Myxale
I just need a few hints from the NYGM guys. Lately i start to take closer looks at the whole files that SH3 and and the mods come with. Please don't let ME start modding
On one of my SH3 installs i have the NYGM 2.0 and I'm messin' with it to learn more!
I noticed that the batteries moved more towards the bow.
How can you move/assing the said machines or elements of the Boot to another compartment?
A few pointer in the right direction and I'll bugger off!
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I moved them like this... the example is in basic.cfg under the [SUBMARINE1];typevii section
You may want address it in the other subs types as well
=====================
Original NYGM 2.0
=====================
Comp5=5; BowTorpedo
Nb5=3
Subs50=Hydrophones_Receivers
Hydrophones_Receivers=43;E_Hydrophones_Receivers
TimeRecovery50=1
Subs51=ForwardBatteries
ForwardBatteries=16; E_ForwardBatteries
TimeRecovery51=3
Subs52=AftBatteries
AftBatteries=17; E_AftBatteries
TimeRecovery52=3
Comp6=6; BowQuarters
Nb6=0
Comp7=7; SternQuarters
Nb7=0
=============================
Changed to
=============================
Comp5=5; BowTorpedo
Nb5=1
Subs50=Hydrophones_Receivers
Hydrophones_Receivers=43;E_Hydrophones_Receivers
TimeRecovery50=1
Comp6=6; BowQuarters
Nb6=1
Subs60=ForwardBatteries
ForwardBatteries=16; E_ForwardBatteries
TimeRecovery60=3
Comp7=7; SternQuarters
Nb7=1
Subs70=AftBatteries
AftBatteries=17; E_AftBatteries
TimeRecovery70=3
======================
One of my main reasons I did this is that it gives the poor Damage Control team something to do while submerged. I agree wholeheartedly with moving some items to surfaced stations to prevent submerged repairs, but nerfing DC beyond that I have issues with. Given the Longer Repairs testing I have been doing, I am starting to hate the leash on the DC Team. I think freeing them to do their job is the next thing on my list...
Edit: I guess I should specify that I am not part of the NYGM team for clarity, given how you addressed the question.