View Single Post
Old 06-11-06, 05:55 AM   #78
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by nvdrifter
What I did was increase the hit points of the compartments so the flooding would be slower than before, and I also slowed down flooding speed settings.
Alternatively, instead of raising the hit points, you can raise the critic flotation a bit. It is a threshold; flooding starts only when the damage in a given compartment exceeds the critic flotation (as % of the hit points)

It's a delicate balance.
__________________
VonHelsching is offline   Reply With Quote