Quote:
Originally Posted by nvdrifter
What I did was increase the hit points of the compartments so the flooding would be slower than before, and I also slowed down flooding speed settings.
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Alternatively, instead of raising the hit points, you can raise the critic flotation a bit. It is a threshold; flooding starts only when the damage in a given compartment exceeds the critic flotation (as % of the hit points)
It's a delicate balance.